Die offiziellen englischen FAQ wurden aktualisiert.
Ich fasse die (meiner Meinung nach) wichtigsten Änderungen mal hier zusammen:
"[url=http://www.srrpg.com/book/faq.shtml schrieb:FAQ[/url]"]Does the reduced Essence Cost from cyberware grade (alpha, beta or delta) count when calculating the "free" Essence Cost of accessories for cybereyes and cyberears? For example, does an opticam (normally 0.5 Essence, 0.4 alphaware) take up the full 0.5 of free Essence in the cybereye, or only 0.4?
Yes, the grade counts when calculating the 0.5 of free Essence. So an alphaware opticam would only take 0.4 of the free Essence.
[As several fans pointed out, the previous answer provided to this question was contradicted by an example in SR3, so the FAQ has been modified appropriately.]
Wir sind also wieder beim alten Kanon, daß in höhergradige Cyberaugen/-ohren mehr reinpaßt - positiv in meinen Augen.
"[url=http://www.srrpg.com/book/faq.shtml schrieb:FAQ[/url]"]SR3 allows adepts to purchase additional power points at a cost of 20 Good Karma points each. Does this mean that an adept can have more power points than his Magic attribute? Or does the purchased power point increase the adept's Magic? Can purchased power points be lost due to Magic loss? What happens if the adept's Magic is reduced to 0, but he still has powers left?
Adepts who purchase power points with Karma do not get an extra Magic point with that power point. You only get that with initiation.
The power point for Karma rule was specifically included for players who do not use the advanced magic (initiation) rules. It is recommended that this rule be ignored if the initation rules in Magic in the Shadows are also being used. Any extra power points purchased with Karma do not count against the character's limit of (Magic attribute) number of power points.
When an adept loses Magic, he chooses which powers are lost; powers bought with Karma can be chosen instead of others. If an adept's Magic reaches 0, the adept loses all magical ability, period.
Ich finde den von mir hervorgehobenen Zusatz äußerst interessant - mit dem Schattenzauber sollte also eigentlich die 20-Karma-Regel für Adepten ausgehebelt werden? Seltsam daß dann nur Ki-Magier explizit von dieser Regel ausgenommen werden.
"[url=http://www.srrpg.com/book/faq.shtml schrieb:FAQ[/url]"]When a spirit or critter with Immunity (Normal Weapons) is attacked, do you only compare double its Essence to the base Power of the weapon (regardless of modifiers, as with the Hardened Armor power), or do you also count modifiers to the Power from burst fire, ammo type, extra successes, etc?
Treat the Immunity power as you would the Hardened Armor power--only use the base Power of the weapon, unmodified by burst fire, ammo type, etc.
Ich hatte das bisher immer anders gehandhabt. Jetzt bin ich schlauer. *g*
"[url=http://www.srrpg.com/book/faq.shtml schrieb:FAQ[/url]"]In SR2, tissue samples were only viable as material links for [Essence] hours; is this also true in SR3?
There is no such rule in SR3--we leave it up to the GM to decide, as appropriate for storytelling purposes. There are many factors that may affect the exact time--the amount of tissue/fluid, environmental conditions, etc. In any case, tissue samples shouldn't be useful for long--no more than 24 hours and probably less, unless you use a Preserve spell.
Damit's auch jeder mitbekommt. (Wobei mir als 3rd-Einsteiger die alte Regelung eigentlich doch gar nicht so schlecht gefällt - schützt Cybersams vor Ritualmagie, gegen die sie sonst nicht viel tun können.)
"[url=http://www.srrpg.com/book/faq.shtml schrieb:FAQ[/url]"]What is the relationship between Shadowrun and Earthdawn (now licensed to Living Room Games)? Will the storylines still be linked even though the games are now produced by different companies?
We won't deny that the Shadowrun and Earthdawn storylines have been linked in the past (in the cycle of magic, Earthdawn is the Fourth World and Shadowrun is the Sixth World). While FanPro will not ignore these links, we have no intention of making them a primary focus of the game. The FanPro Shadowrun and LRG Earthdawn developers have a good working relationship, and will make every effort not to conflict or contradict each other's storylines.
Sorry, ich konnte nicht widerstehen.